Danmachi: Memoria Freese Wiki
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The information that can be found within the in-game player's guide can be found here. Additionally, some extra information has been supplemented.

How to Play[]

The gameplay involves turn-based combat between your team of Adventurers and enemies.

Basic Controls[]

You are introduced to the basics in the Tutorial when you start the game.

Main Screen[]

The main screen that loads when the game starts contains shortcuts to the key elements of the game, and summary of key player statistics.

On the top, you see, from left to right: your Username, your Rank, your Stamina, your Iris count and your Valis count.

On the bottom, from left to right, the buttons allow access to the following features: Character, Interact, Guild, Blacksmith, Gacha, Shop, Arena, Familia and Quest.

Finally, the menu on the right includes buttons for Friend, Other, Present List, Purchase and DanMachi Videos.

Character[]

Party[]

By selecting [Charact.] -> [Party], you can organize your own Party.

You can add or change selected party members by tapping on each frame.

Once you have added a member, you can tap the [+] mark on that character to add or change the assist member for that character.

If you wish to view a character's details, press and hold on the character you wish to view.

Each assist member's status will be combined with their selected party character.

You can register up to 5 parties. Some modes may only allow one registered parties.

You can not include the same character more than once in each party, with small exceptions, such as War Games.

About Characters[]

Status[]

Each character has its individual status. You can view it from the character details screen.

Unit Type Indicates the fighting style of your adventurer
Lv. Your Unit's current Lv. and Lv. limit. Each Rank's Lv. limit is different.
Next Amount of Exilia needed for your Unit's next Lv. up.
Rank (★) Unit's current Rank.
Limit Break Unit's current state of Limit Break.
HP Unit's HP. When this reaches 0 during battle, your characters will be knocked out.
MP Unit's MP. You will need this when you use your Combat Skills.
P.AT Unit's Physical Attack. Affects your physical attack damage.
M.AT Unit's Magic Attack. Affects your magic attack damage.
DEF Unit's Defense. Affects the amount of damage you receive.
STR Unit's Strength. Affects your physical attacks and penetration rates.
END Unit's Endurance. Affects your guard rates and damage dealt by enemies.
DEX Unit's Dexterity. Affects your critical rates, penetration rates, and counter rates.
AGI Unit's Agility. Affects your action orders, critical rates, guard rates, and counter rates
MAG Unit's Magic ability. Affects your magic damage and heal amount.

Your Status may be increased / decreased by Lv. / Status Board / Development Ability / CP Rewards / Equipments.

Special Arts[]

A very powerful combat skill that each Adventurer acquires.

During your quest, you can select and use it from your combat skill list when your Special Arts Gauge at least one charge.

If you use multiple Special Arts in the same turn, it becomes a Combo and increases effects.

Special Arts are only available for Adventurers over 3★.

Special Arts activate with higher priority over Combat Skills in the Action Order.

Combat Skills[]

Each Adventurer has their own set of Combat Skills. You can learn new skills by unlocking the [C. Skill] node on the Status Board.

Skill / Development Abilities[]

Each Character has their own particular Skill / Development Abilities that affect their Status and tolerance.

When you Rank-Up, you will learn new Skill / Development Abilities.

Assist Skills[]

These are skills that Assists provide.

If you have an Assist in your Party, the skill will activate automatically at the beginning of each battle.

Assist Skills help you boost your status and increase your tolerance against Bad Status (Ailments).

Status Board[]

Select [Status Board] -> [Character] to view each Unit's Status Board.

You can unlock each Status Board Node by using Falna and Valis.

By unlocking it, you can increase your Status and learn new Combat Skills.

When you are out of Falna, you can use Iris as an alternative to unlock the square.

Unlock all Nodes and Lv. Up to the maximum limit to increase the Unit's Rank. Units cannot rank past 6★ and have a max Lv. limit of 60 (80 when max limit broken).

Lv. Enhance[]

You can increase your character's Level by using Books of Exilia and Valis.

Select your Book(s) of Exilia and tap the [Enhance] button.

Great Success: in rare cases you might earn a 1.5x Exilia Bonus.

You can view different Characters by swiping the screen left or right.

※Surplus Item Return: Exillia and Valis that surpass the Level limit due to "Great Success" will be returned to the Player. If the surplus amount of Exilia is less than 1 Exilia Book, Exilia and Valis won't be returned. On occasion, more Valis and Exilia than you used may be returned.

Characters List[]

You can view the list of characters and each character's CP (Character Points). Each Hero has their own CP. When selected the CP level for the current Hero will be shown. Rewards earned by CP level up can be checked by tapping [CP Rwd List], and the selected character's profile can be viewed by tapping [Character Detail]. 

  • Character Point:
    • You can increase CP by talking to characters in the Home Screen, Clearing Quests with the relevant unit in your Party, or by offering Presents. Each character's CP differs depending on each Hero. For example: Bell's CP will increase when Bell is selected as the hero. When clearing conditions, you can receive CP Rewards for the selected Hero.
  • Present:
    • By offering CP Items to characters, CP for the current selected Hero will increase. There are 3 types of CP items: [Food], [Flower], and [Book]. These items can be earned through the Event Exchange.

Each Character has their favorite CP item which raises the amount of CP received when offering a Present. When offering the character's CP Item, the Heart Icon will appear on the confirmation screen.

Item Favorited by
Dungeon Sandwich Ais Wallenstein, Anya Fromel, Bete Loga, Chloe Lolo, Ganesha, Gareth Landrock, Goibniu, Kashima Ouka, Loki, Lunor Faust, Mia Grand, Misha Flot, Mord Latro, Raul Nord, Takemikazuchi, Welf Crozzo, Yamato Mikoto
Book of Knowledge Amid Teasanare, Asfi Al Andromeda, Bell Cranel, Finn Deimne, Hephaestus, Lefiya Viridis, Miach, Naza Ersuisu, Ouranos, Riveria Ljos Alf, Tiona Hiryute
Single Flower Demeter, Dionysus, Eine Tulle, Filvis Challia, Freya, Hermes, Hestia, Hitachi Chigusa, Liliruca Arde, Ottarl, Syr Flover, Tione Hiyrute, Artemis, Ryu Lion
Orario Souvenir Any character outside of Orario

CP Levels[]

CP Level
1 ➡ 0 11 ➡ 2046 21 ➡ 12852 31 ➡ 39621 41 ➡ 90304
2 ➡ 16 12 ➡ 2614 22 ➡ 14692 32 ➡ 43459 42 ➡ 97087
3 ➡ 54 13 ➡3276 23 ➡ 16698 33 ➡ 47543 43 ➡ 104233
4 ➡ 122 14 ➡ 4040 24 ➡ 18878 34 ➡ 51882 44 ➡ 111756
5 ➡ 228 15 ➡ 4914 25 ➡ 21240 35 ➡ 56486 45 ➡ 119671
6 ➡ 378 16 ➡ 5904 26 ➡ 23790 36 ➡ 61366 46 ➡ 127996
7 ➡ 580 17 ➡ 7018 27 ➡ 26536 37 ➡ 66532 47 ➡ 136744
8 ➡ 840 18 ➡ 8262 28 ➡ 29484 38 ➡ 71997 48 ➡ 145935
9 ➡ 1166 19 ➡ 9644 29 ➡ 32643 39 ➡ 77773 49 ➡ 155584
10 ➡1566 20 ➡ 11172 30 ➡ 36018 40 ➡ 83871 50 ➡ 165711

Album[]

You can check all Units in the game.

Obtained Units are lit up while unattained ones are not.

The status of each Unit (Obtained or not) can be checked by pressing and holding on the Unit's icon. Each Unit's Status (between Lv. 60 and 80) can be checked. To check the stats of the Limit Breaks, you can hit the + or - under Limit Break.

You can switch between Adventurers and Assist by tapping on their respective buttons.

You can also check the Unit's Special Arts and Skill/Development Abilities in [Status].

Quest[]

Stage Select[]

A list of Quest Stages will appear by tapping [QUEST]. There are 4 types of Quests: Story, Boost, Event, and Others. Some quests will require unlocking by either clearing the previous quest or using an unlock item.

Quest List
Tab Description
Story Quest Stories of Bell, Ais, and Lefiya are selectable. Clearing Bell Episode 14-8 will unlock Ais' Episode. Clearing Ais Episode 1-7 will unlock Lefiya's Episode.
Boost Quest You can earn items to enhance your Units. Requires clearing Bell Episode 2-10 to unlock.
Event Quest You can play Limited-Time Quest. Requires clearing Bell Episode 2-10 to unlock.
Dispatch You can dispatch units on quests of their own to earn rewards. Requires clearing Bell Episode 18-10 to unlock.
Types of Quests
Type Description
Battle Quest to battle with enemies.
Story Quest with only Story and no Battles.
Boss Quest with Boss as an enemy at the last battle.

Party[]

Your current Party can be checked.

Tap each Unit to change a member of the Party.

By tapping [Support] you can select an NPC Adventurer as a Support Unit. NPC Adventurers will differ depending on the quest. Assist Units for Supports will not be able to be changed.

Tap [QUEST] to start start your selected quest.

How to Battle[]

Attack Types[]

There are 2 attack Types: [P. Attack or Physical Attack] and [M Attack or Magic Attack]. Damage is affected by STR and MAG, respectively.

Attack type resistance will depend on the enemy.

About Elements[]

The Elements in the game are [Non-Elemental], [Fire], [Earth], [Wind], [Ice], [Thunder], [Light] and [Dark]. Damage will increase when attacking with opponent's weakness element.

Damage Variations[]

Additional effects which increase / decrease the damage that may occur when attacking the opponent.

Damage Variation List
Effect Name Image Description
Critical Deals x1.5 damage. Higher DEX and AGI will increase the probability of a Critical. Critical rate may differ by Skill, Assist and Weapon.
Penetration Deals damage ignoring 50% of the opponent's defense. Penetration attacks cannot be guarded. Higher DEX and STR will increase the probability of a Penetration. Penetration rate may differ from Units, Skills, Assists, and Weapons.
Guard Reduces damage taken by 50%. Higher AGI and END will increase the probability of a Guard. Guard rate may differ by Unit type and Skill, Assists, and Weapons.
Counter A counter attack will be executed against the attacking opponent. Higher DEX and AGI will increase the probability of a Counter. Counter rate may differ by Unit, Skill, Weapon, and Assist. Counter attack will differ by Unit.
Weak Weak occurs when attacking an opponent with its elemental weakness. Damage will be increased.
Resist Resist occurs when attacking an opponent with an element it has a resistance to. Damage will be decreased.
Killer/Slayer When a unit with a "~ Killer" or "~ Slayer" skill attacks the corresponding enemy type, the unit's Ability and inflicted damage will increase. ※For example, [Beast Killer] Units will deal high damage to Al-Miraj.

※The following section is not mentioned in the in-game player's guide, but is mentioned here to clarify a common question. The next section is Unit's State (Buff / Debuff).

Critical vs. Penetration[]

TL;DR: Critical strikes are worth more if the target is more prone to taking damage, whereas Penetration strikes are worth more if the enemy is less prone to taking damage.

Choosing between Critical and Penetration is choosing between having the chance at dealing great damage vs. having the chance to deal consistent damage.

For this example, please assume that one STR deals one point of damage, and that one END stops one point of damage.

Say we attack with 100 STR against someone with 100 HP and 50 END.

  • If you normally attack, you deal (100 STR - 50 END), or 50 damage.
  • If you critically strike, you deal (100 STR - 50 END) * 1.5, or 75 damage.
  • If your attack penetrates, you deal 100 STR - (50 END / 2), or 75 damage.

If we increase the END of our target to 80 END, we see:

  • If you normally attack, you deal (100 STR - 80 END), or 20 damage.
  • If you critically strike, you deal (100 STR - 80 END) * 1.5, or 30 damage.
  • If your attack penetrates, you deal 100 STR - (80 END / 2), or 60 damage.

If we decrease the END of our target to 20 END, we see:

  • If you normally attack, you deal (100 STR - 20 END), or 80 damage.
  • If you critically strike, you deal (100 STR - 20 END) * 1.5, or 120 damage.
  • If your attack penetrates, you deal 100 STR - (20 END / 2), or 90 damage.

Critical strikes are heavily affected by the enemy's aptitude for receiving damage.

  • If the enemy has high P.Resist or M.Resist, Critical strikes do less damage in relation to Penetration strikes since the the original amount dealt is small.
  • If the enemy has low P.Resist or M.Resist, Penetration strikes do less damage in relation to Critical strikes because the enemy had little armor to penetrate through in the first place.

Therefore, Critical strikes are worth more if the target is more prone to taking damage, whereas Penetration strikes are worth more if the enemy is less prone to taking damage.

※ This concept is game agnostic.

Unit's State (Buff / Debuff)[]

Unit's state during battle may change by Assist and Combat Skills. When a Unit's state changes, Buff / Debuff icons representing the state will appear on each Unit's icon.

Buffs / Debuffs will be removed after a battle turn and other methods, such as skills. Each icon represents the state below.

※ Buff / Debuffs are represented by Square Icons for Assist Skills and Circle Icons for Combat Skills.

※ Higher effect Buffs / Debuffs will be applied if they are the same type when Assists or Combat Skills are used.

  • For example, when STR +5% and STR +10% Assist Skills are used, STR +10% will be applied.

To clarify, this means that Adventurer / Assist buffs stack, but Adventurer / Adventurer and Assist / Assist buffs do not.

Opposing buffs / debuffs are added together before going into effect.

Buff / Debuff List
Buff / Debuff Name Images Description
STR Increase / Decrease of Strength.
MAG Increase / Decrease of Magic.
AGI Increase / Decrease of Agility.
END Increase / Decrease of Endurance.
DEX Increase / Decrease of Dexterity.
Critical Increase / Decrease of Critical Chance.
Penetration Increase / Decrease of Penetration Chance.
Guard Increase / Decrease of Guard Chance.
Counter Increase / Decrease of Counter Chance.
Special Arts Gauge Increase / Decrease of Special Arts Gauge Accumulation Rate.
P. Resist Increase / Decrease in Physical Defense.
M. Resist Increase / Decrease in Magical Defense.
Poison Resist Increase / Decrease in Poison Resistance.
Stun Resist Increase / Decrease in Stun Resistance.
Sleep Resist Increase / Decrease in Sleep Resistance.
Seal Resist Increase / Decrease in Seal Resistance.
Taunt Resist

Increase / Decrease in Taunt Resistance.

Charm Resist

Increase / Decrease in Charm Resistance.

Slow Resist

Increase / Decrease in Slow Resistance.

Null Damage will be nulled.
Reflect Damage will be reflected.
Cover Takes damage intended for another Unit.
Endure Avoids K.O. from lethal damage, leaving 1 HP.
HP Regen HP will heal every turn.
MP Regen MP will heal every turn.

Ailment and Curse[]

Units may acquire Ailments/Curses from enemy attacks. Ailments and Curses will be removed by using a cure skill or after several battle turns.

There are Resistances to each Ailment. Enemies with high Ailment Resist will not avoid Ailments. You can increase a Unit's Ailment Resist by Assist Skills. Units can also have a Development Ability that prevents Ailments.

Ailment List
Ailment Image Description
Poison Deals damage to the afflicted every turn.
Stun Afflicted will not be able to move. Stun will be removed at the end of the turn.
Sleep Afflicted will not be able to move. Sleep will be removed when attacked.
Seal Afflicted will not be able to use Combat Skills.
Slow Unit's action order in battle will be at the end of the turn. ※Action orders will be sorted by highest agility first when two or more units are Slowed.
Charm Afflicted will attack Allies.
Taunt Afflicted will not be able to attack all enemies unit, able to use buff allies or attack the enemythat give this ailment. Taunt will be removed after killed the enemy that give this ailment.
Curse List
Curse Image Description
Null Critical Afflicted cannot critically attack.
Null Penetration Afflicted cannot penetrate with an attack.
Null Guard Afflicted cannot guard when attacked.
Null Counter Afflicted cannot counter when attacked.

Continue[]

You are defeated when all Party Members are Knocked Out during Battle.

You have the option of Continuing the Battle by using Iris or Retreat from the Battle.

If you Retreat from battle, you will not earn the items and Valis dropped in the quest.

Quest Clear[]

Quest will be cleared by defeating the last enemy in Dungeon. Play Grade, earned Rewards and CP can be checked in the Quest Clear screen. Even if more than 1 unit of the same Character is in the Party, earning CP for the Unit will not increase.


Arena[]

About Arena[]

Arena will be unlocked when you clear Bell Episode 5-11. In this mode, you will be able to play "Monsterphillia," "War Game," and "Record Buster".

Monsterphilia[]

You can challenge "Monsterphillia" while it is in session.

As opposed to normal battles, the following rules will apply:

  • Turn Limits: You will be defeated when you reach the turn limit.
  • No Auto Battle: You can not use any Auto Functions.
  • No Continues: You can not continue after getting defeated.
  • No Supports: You can not use any Supports.

[Score Rewards][]

By achieving certain ranks in each stage, you will be able to receive Score Reward. You will earn all rewards for the Rank achieved and below.

Score Reward can be earned once only.

Score Up Condition: The written multiple will be applied to Score when conditions are achieved.

[Score Ranking][]

The Top 3 players' Score and Party can be checked

Recent Clear: Score and Party of 3 players who have recently cleared the quest can be checked.

[How to raise score][]

You can raise score by:

  • Increase Damage
  • Defeat enemy fast
  • Increased Survived Turns
  • Achieve Score Up Conditions

War Game[]

You can challenge "War Game" while it is in session.

As opposed to normal battles, the following rules will apply:

  • Only Auto Battle: Battle will be progressed by Auto-Battle.
  • Action Order: Except for Combat Skills which receive ± Status Conditions, a character's Action Order will depend on their Agility, including Special Arts.
  • ±Status Conditions will fluctuate within certain range each turn. (Seems to be around 100 AGI)
  • If more than two character's Agility rate becomes the same, the order will be determined randomly.
  • Victory Conditions: Knock down all enemies.
    • If you reach the turn limit, the team with the higher ratio of remaining HP will win.
  • Damage / Heal Adjustments: Compared to normal battles, all character's Damage / Heal amount will be adjusted. Note: There will be an additional rule for Ultimate War Game.

Ultimate War Game[]

You can challenge "Ultimate War Game" while it is in session.

Unlike "War Game", "Ultimate War Game" has an additional rule.

  • Same Characters Available: Normally, your party cannot have the same characters included, but in "Ultimate War Game", you can.

War Game: Home Screen[]

War Game: Scores and Rewards[]

War Game scores will be calculated by score-addition / subtraction system. Your Rank will fluctuate accordingly to this score.

Rewards can be received after the War Game session ends. Rank Scores may fluctuate, but your base Class will not be demoted.

Opponent will be chosen from players near to your score. If the matching fails, the system will expand the score range and search again.

When matching with a higher rate opponent, you may have a chance of earning higher points according to the battle results.

Class: you will be promoted to the next class, by reaching the fixed amount of scores.

Class Name Your Class Name
Rank Required points to reach this Rank. If you fall below the required points or required Rank, you will get demoted.
Rewards These rewards will be credited after the season ends.

※ You cannot demote from a certain title, but you can demote within your title according to your score. For example, you cannot drop from "Hero III" to "King I" but you can demote from "King I" and "King II" to "King III".

Title Requirements Rank Up Rewards Season End Rewards
Hero I Earn 3,600 points + 1st Place 1,000 iris
Hero II Earn 3,600 points +2nd - 50th Place 800 iris
Hero III Earn 3,600 points Hero Falna x3 750 iris
King I Earn 3,400 - 3,599 points Hero Falna x1 700 iris
King II Earn 3,200 - 3,399 points Hero Falna x1 650 iris
King III Earn 3,000 - 3,199 points Hero Falna x1 600 iris
Battle Princess I Earn 2,800 - 2,999 points 10 iris 500 iris
Battle Princess II Earn 2,600 - 2,799 points 10 iris 450 iris
Battle Princess III Earn 2,400-2,599 points 10 iris 400 iris
Braver I Earn 2,200 - 2,399 points 10 iris 350 iris
Braver II Earn 2,000 - 2,199 points 10 iris 300 iris
Braver III Earn 1,800 - 1,999 points 10 iris 250 iris
Perseus I Earn 1,600 - 1,799 points 10 iris 200 iris
Perseus II Earn 1,400 - 1,599 points 10 iris 150 iris
Perseus III Earn 1,200 - 1,399 points 10 iris 100 iris
Little Rookie I Earn 1,120 - 1,199 points 10 iris 75 iris
Little Rookie II Earn 1,060 - 1,119 Points 10 iris 50 iris
Little Rookie III Earn 1,000 - 1,059 points 25 iris

All Starters will start from "Little Rookie III".

Record Buster[]

Record Buster is a Ranking Event, challenging the records saved by the Guild. Ranking will be determined by Score, calculated by damage dealt to opponent.

You can play up to three times per day. Play Pass restored daily at 00:00 PST. Play Pass can be restored by Iris as well.

[Rules][]

  • Select the difficulty to play.
  • Enemies are undefeatable in Record Buster.
  • Battle will end when any of the following conditions are fulfilled:
    • Survive until the Battle Turn Limit
    •  All Party Members are Knocked Out.
    •  Retreat from battle.

[Score][]

Score will be calculated by the following:

Total Damage Total damage dealt to opponent in a single battle.
Difficulty Higher the difficulty, the higher the multiplier will be applied to your score.
Survived Turn Total Battle Turns survived in a single battle. Higher the survive turn, higher multiple will be applied to your score.

[Ranking][]

Group Ranking Ranking with respects to players in your Group.
Follow Ranking Ranking within players you Follow. Maximum of 51 Players (including self)  will appear on Ranking.
Global Ranking Ranking with respects to all Players.


[Rewards][]

Group Reward Rewards will be distributed in regards to your group ranking.
Score Reward Rewards will be distributed in regards to your score.
Global Reward Rewards will be distributed in regards to your global ranking.

[Notes][]

  • You can create your Party with the same Units in Record Buster.
  • Score will not be updated/recorded if you complete your battle within 15 minutes after the event's closing time.
    • Consequently, you cannot clear any missions.
  • Group Ranking & Global Ranking will be updated every hour.
    • Rank & Score from Score, Record, and Follow Ranking may not display the same result at the same time above for the same reason.
  • Rewards of Group Ranking & Global Ranking will be granted after the final result is confirmed.
    • It may take over an hour to confirm the final result.

Equipment[]

About Equipment[]

Equipment is a type of item which only Adventurers can use. Adventurers can equip armor and weapons which increases their stats.

Equipment Categories[]

There are two types of Equipment: Weapons and armor.

Weapon: Sword, L.Sword, Katana, Axe, Spear, Dagger, Melee, Bow, and Staff.

Character Sword L. Sword Katana Axe Spear Dagger Melee Bow Staff
Bell Cranel O O O
Ais Wallenstein O O
Liliruca Arde O O
Yamato Mikoto O O O O O O O O O
Finn Deimne O O
Riveria Ljos Alf O O
Ottarl O O
Asfi Al Andromeda O O
Tione Hiryute O O O
Tiona Hiryute O O
Welf Crozzo O O
Character Sword L.Sword Katana Axe Spear Dagger Melee Bow Staff
Bete Loga O O
Gareth Landrock O O
Hitachi Chigusa O O O O O O O O O
Kashima Ouka O O O O O O O O O
Raul Nord O O
Lefiya Viridis O O
Filvis Challia O O
Ryu Lion O O
Fels O O
Tsubaki Collbrande O O O O O O O O O
Anya Fromel O O
Character Sword L.Sword Katana Axe Spear Dagger Melee Bow Staff
Chloe Lolo O O
Amid Teasanare O O
Mord Latro O O
Little Princess Ais Wallenstein O O
Little Wolf Bete Loga O O
Little Freese Bell Cranel O O O
Hyper Energetic Anya Fromel O O
Absolute Discoverer Chloe Lolo O O
Little Girl Liliruca Arde O O
Zeal Blast Welf Crozzo O O
Little Detective Lunor Faust O O

Armor: Mail, Robe, and Accessory.

Character Mail Robe Accessory
Bell Cranel O O O
Ais Wallenstein O O O
Liliruca Arde O O O
Yamato Mikoto O O O
Finn Deimne O O O
Riveria Ljos Alf O O O
Ottarl O O O
Asfi Al Andromeda O O O
Tione Hiryute O O O
Tiona Hiryute O O O
Welf Crozzo O O O
Character Mail Robe Accessory
Bete Loga O O O
Gareth Landrock O O O
Hitachi Chigusa O O O
Kashima Ouka O O O
Raul Nord O O O
Lefiya Viridis O O O
Filvis Challia O O O
Ryu Lion O O O
Fels O O O
Tsubaki Collbrande O O O
Anya Fromel O O O
Character Mail Robe Accessory
Chloe Lolo O O O
Amid Teasanare O O O
Mord Latro O O O
Little Princess Ais Wallenstein O O O
Little Wolf Bete Loga O O O
Little Freese Bell Cranel O O O
Hyper Energetic Anya Fromel O O O
Absolute Discoverer Chloe Lolo O O O
Little Girl Liliruca Arde O O O
Zeal Blast Welf Crozzo O O O
Little Detective Lunor Faust O O O

Check [Character Equipment] in the [Equipment List] screen to see each character's equippable weapon and armor, and [Purchase] screen to see the weapons and armor that you can purchase.

※The character disambiguation pages also contain information about what equipment a character can use.

Equipment Types[]

Durability[]

Attribute[]

Change Equipment[]

Blacksmith[]

About Blacksmith[]

This menu controls all elements of the character equipment.s

Purchase[]

Just as the title implies, you can purchase items at a base level in this section.

Crafting[]

Repair[]

Equipment List[]

Sell Equipment[]

Smelting[]

Mission[]

Challenge a Mission[]

Receive Rewards[]

Interact[]

Select Interact Character[]

Character Room[]

Shop[]

Purchase Iris[]

Iris can be purchased here.

※ To purchase iris, birthday registration is required.

※ Iris purchased (Paid Iris) will be stocked separately from Free Iris (Iris earned from rewards and other sources).

※ Free Iris will be used prior to paid Iris.

Price (in USD) Amount Ratio Change in efficacy from last package
$0.99 10 10.1010 ---
$3.99 50 12.5313 2.4303
$7.99 110 13.5156 0.9843
$19.99 300 15.0075 1.4919
$39.99 640 16.0040 0.9965
$79.99 1,400 17.5022 1.4962

Item Shop[]

This area allows you to spend Iris on items that open up boost quest runs. (I.E. Valis and Falna quests)

Serios / Dulb Exchange[]

Event Exchange[]

This is a centralized location for the exchanges of all of the event specific tokens. You will only see active the events that are either currently going or that you still have tokens to spend.

Special Exchange[]

Gacha[]

Draw Gacha[]

Use Iris or Gacha Tickets to draw from Gacha banners.

By sliding the screen, you can switch to a different banner.

Guaranteed Gacha[]

There are Gacha tickets which have a guaranteed chance of rewarding you with a Unit of a certain Rank or higher.

Unit Trade Ticket[]

Items used to trade with a specific item or Unit. This can be referred to as Unit of Choice. You can use the Ticket for Exchanging at [Shop] → [Special Exchange].

Other[]

News[]

Inventory[]

Story Digest[]

Profile[]

Change Hero[]

Alarm Clock[]

Contact[]

Data Import[]

Settings[]

TOS[]

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